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MR
VICTEVO Certified· Class of 2027 · UIL 5A· Heritage High School · Dallas, TX

Marcus Reed

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@marcusreed
VICTEVO CertifiedClass of 2027 · UIL 5AComposite Score 7882nd · RB · TX 2027VICTEVO CertifiedClass of 2027 · UIL 5AComposite Score 7882nd · RB · TX 2027VICTEVO CertifiedClass of 2027 · UIL 5AComposite Score 7882nd · RB · TX 2027
Marcus Reed · Profile8 Core · Agility Index
The 8 Core Capacities

Agility Index

Change direction, keep the speed.

Agility Index measures how fast you can change direction under control. It combines speed, braking power, and body awareness. The tests are cut-and-dried change-of-direction; the interpretation is where sport-specific coaching lives.

Marcus's Score
80
Pro-agility: 4.18s · L-drill: 6.94s
D1-ready change-of-direction. Top-tier in COD acceleration.

How we measure it · 4 tests

Protocol · Equipment · Benchmarks
PA

Pro-Agility (5-10-5)

Equipment
Timing gates · 10-yd marked lane
Protocol
Three-point start, 5-yd right, 10-yd left, 5-yd back to start. Three attempts.
Measures
Total time (s) · Split times · L/R directional asymmetry
Why it matters
The combine standard for short-area change of direction. Asymmetry reveals dominant-side habits.
Developing
4.80s
D1
4.35s
Pro
4.10s or faster
L

L-Drill (3-Cone)

Equipment
Three cones in L-pattern · timing gates
Protocol
Combine-standard 3-cone drill. Two attempts.
Measures
Total time (s) · Corner-turn efficiency
Why it matters
Longer-arc change of direction. Sensitive to hip mobility and body control at speed.
Developing
7.60s
D1
6.95s
Pro
6.65s or faster
T

T-Test

Equipment
Four cones in T · timing gates
Protocol
Sprint forward, shuffle L/R, back-pedal. Two attempts.
Measures
Total time (s) · Shuffle-phase pace · Back-pedal decrement
Why it matters
Multi-directional change of direction under short recovery. Tests movements sport-side lateral movement.
Developing
10.5s
D1
9.5s
Pro
8.8s or faster
R-AG

Reactive Agility (Head-Up)

Equipment
Reaction light system (Reactor board) · pro-agility lane
Protocol
Athlete reacts to a light cue, cuts left or right in real time.
Measures
Total time · Decision latency (ms) · Correct-side %
Why it matters
Traditional agility tests are pre-planned. Real games are reactive. This closes that gap.
Developing
600ms latency
D1
400ms latency
Pro
<300ms latency
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